Apr 30, 2011

Okino Computer Graphics ships its 15th Yearly Release of PolyTrans-for-3ds-Max & PolyTrans-for-Maya 2012

Toronto, Ontario - Okino Computer Graphics, a leading provider and pioneer of data translation solutions to the DCC/Animation and professional production markets, announced today that its long standing 3D DCC/Animation/Skinning and CAD/MCAD/Architectural conversion software PolyTrans-for-3ds-Max (for 3ds Max 2012 & 3ds Max Design 2012), and PolyTrans-for-Maya (for Maya 2012), are now fully qualified and shipping to customers. This is a general notice to those Okino customers who have not upgraded to the 2011/2012 releases yet, and for those not aware of Okino‟s software for 3ds Max & Maya.

PolyTrans-for-3ds-Max and PolyTrans-for-Maya have provided the defacto conversion systems for 3ds Max and Maya, since their original software releases, that allows these programs to freely exchange 3D scene data with all key 3D software packages or file formats, such as (click on any file format to jump to its Okino WEB explanation page):

Autodesk Softimage and dotXSI, ACIS SAT, Autodesk Inventor, BVH/Acclaim, CATIA v4 & v5, Cinema-4D, Collada, DirectX, DGN, DXF/DWG, DWF-3D (AutoCAD/Navisworks/Revit), ESRI, FACT, FBX, HOOPS, IGES, JT, Lightwave, NGRAIN 3KO, OpenFlight, OpenGL C code, Parasolid, PDB, PLY, Pro/Engineer (using an embedded copy of PTC‟s Pro/Engineer), Rhino, RIB, Solid Edge, SolidWorks, SketchUp, STEP, STL, SW3D, U3D, Wavefront OBJ, VET, VRML, XAML, X3D, XGL and others. Third party plug-ins and integrations are also available from companies/products such as Act-3D/Quest-3D, CATS/Pytha, Maxon/Cinema-4D, Realicon/VirTools-Exporter and Visual Components/3Dcreate.

Each file format has been developed over years to decades, and are full reference implementations. We are well known for providing exacting, professional-level conversions and very good, hands-on support for the software. While there are many formats listed above, and all are supported equally well, our software has been particular popular: for Pro/Engineer (using an embedded copy of PTC Pro/E), SolidWorks and CATIA v4/v5 since 1997; as the only dedicated and bidirectional professional 3ds Max <-> Maya conversion system on the market; for guaranteed animation & skinning conversions between 3ds Max, Maya, Lightwave, Softimage, DirectX, FBX, Collada and U3D; and our long term staple conversions of: Autodesk Inventor, DirectX, IGES/Parasolid/STEP, Lightwave, OpenFlight and Softimage dotXSI. Newly popular conversion pipelines over the last few years have been: SketchUp, DWF-3D (AutoCAD/Revit/Navisworks), Collada, U3D and XAML-3D all of which Okino has spent several years on each converter‟s development. All Okino file formats are fully documented online with hours of reading material. Click on a link in this press release to read the converter‟s online docs.

"As something I have long wanted to do, I would like to dedicate this press release, and the 15th yearly release of our mirror twin PolyTrans-for-3ds-Max and PolyTrans-for-Maya products, to the Internet forum readers," said Robert Lansdale, CEO & founder of Okino Computer Graphics, Inc. "I have been actively reading the 3ds Max and Maya forums since their beginnings, and there isn‟t a week that goes by when someone doesn't ask the questions: „How does one read in Pro/Engineer data‟, „I can't get my Maya data into 3ds Max properly – how do I do it?", "Getting Maya skinned meshes into DirectX does not work – what program will do this?" and " do I get full SolidWorks assemblies into 3ds Max without owning a copy of SolidWorks?" and many other common questions.

While few initially know of, or believe, that one program exists which does all of these conversions, we have spent 23 years developing the industry standard conversion system for both 3ds Max and Maya that does everything from bidirectional Max/Maya conversions, ideal CAD import from ProE/SolidWorks/CATIA/Inventor/etc, guaranteed animation + skinning conversions, and much more. These are statements of functionality and robustness personally made by the development team at Okino, not a marketing person, and only come about from having this software used in mission critical production pipelines for decades. That is the comforting aspect of using Okino software, knowing that the software has been made stable long ago in real production environments.”